1. Building on the original concept you developed in Chapter 2, create a
blueprint for your level. Make sure you begin with a series of rough sketches
until your blueprint begins to take shape.
Answer 1:
2. Create at least three gameplay mechanics for your level. How do these
objectives relate to your original story idea?
Answer 2: The 4 gameplay mechanics that my game has are walk, run, shoot and knife and these are so the character can get around the level.
3. Come up with five level objectives that correspond to your gameplay
mechanics. How will you identify these objectives in your level blueprint?
Answer 3: 1 Get your gun, 2 Hit switch 1, 3 Hit switch 2, 4 Sneak past bridge, 5 Get into the helicopter. These will be identifies by an obj within a circle.
Sunday, October 10, 2010
Week 2
1. Using some of the techniques discussed in this chapter, begin developing a concept for
an original game idea. Discuss the central theme of your idea, and the methods you used
to bring your idea into existence.
Answer 1: My concept for my game is going to be based around stealth and the way the idea came into existence is because it is one of my favourite genres.
2. Create a backstory, environment, and three character descriptions associated with your
original game idea. How are these elements integrated and linked through a central
theme?
Answer 2: My backstory is that you are a military soldier that has infiltrated a major enemy facility that is located on an island in the middle of nowhere and you have been captured and will have to escape using any means possible. The environment is set around a forest with lots of metal and wooden structures used to hold the guards and mission objectives as well as a river that goes half way through the level that the player will have to cross somehow. The 3 characters that I will be creating will be a military soldier that currently has no name, a guard that will be posted into many places that is just your normal guard with his usual features and finally a guard captain that is in charge of your capture with upgraded equipment and one you should avoid at all costs
3. Document your concept with reference material and original sketches. How did you
capture your reference images? Create thumbnails and silhouettes. Compile these images
into an art “bible” to help guide your vision.
Answer 3:
an original game idea. Discuss the central theme of your idea, and the methods you used
to bring your idea into existence.
Answer 1: My concept for my game is going to be based around stealth and the way the idea came into existence is because it is one of my favourite genres.
2. Create a backstory, environment, and three character descriptions associated with your
original game idea. How are these elements integrated and linked through a central
theme?
Answer 2: My backstory is that you are a military soldier that has infiltrated a major enemy facility that is located on an island in the middle of nowhere and you have been captured and will have to escape using any means possible. The environment is set around a forest with lots of metal and wooden structures used to hold the guards and mission objectives as well as a river that goes half way through the level that the player will have to cross somehow. The 3 characters that I will be creating will be a military soldier that currently has no name, a guard that will be posted into many places that is just your normal guard with his usual features and finally a guard captain that is in charge of your capture with upgraded equipment and one you should avoid at all costs
3. Document your concept with reference material and original sketches. How did you
capture your reference images? Create thumbnails and silhouettes. Compile these images
into an art “bible” to help guide your vision.
Answer 3:
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