Sunday, October 10, 2010

Week 3

1. Building on the original concept you developed in Chapter 2, create a
blueprint for your level. Make sure you begin with a series of rough sketches
until your blueprint begins to take shape.

Answer 1:


2. Create at least three gameplay mechanics for your level. How do these
objectives relate to your original story idea?

Answer 2: The 4 gameplay mechanics that my game has are walk, run, shoot and knife and these are so the character can get around the level.

3. Come up with five level objectives that correspond to your gameplay
mechanics. How will you identify these objectives in your level blueprint?

Answer 3: 1 Get your gun, 2 Hit switch 1, 3 Hit switch 2, 4 Sneak past bridge, 5 Get into the helicopter. These will be identifies by an obj within a circle.

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