Sunday, November 14, 2010

HUD

While I was designing the HUD that I was going to put into my game, I was doing some research into other gun games that also had HUD's and have decided to show it here.

This HUD is from halo and features a HUD that shows a players Health, Grenades, Weapon and Reload clips and also a radar at the opposite corner. Overall this design is quite stylish in design but it is too detailed for something that I need to create.

Another HUD I found was from Call of Duty Modern Warfare 2.


This HUD is different from the Halo HUD in that everything has been shifted around to the right so that the ammo count is in the bottom right corner instead of the top right and the radar is in the top left instead of the bottom left. While it is slightly more basic in design and closer to what I would use in the game I created, it has to many ideas inside of it that would have no affect on my game. It is missing a health bar which will be necessary in my game as well having unneeded affects such as the grenades and the game statistics.

The HUD that I have decided to go with will be this one.


It is pretty basic in design. It has a health bar so that the person playing can have a way of losing by dying which gives the game a sense of reality. It has an ammo count to the right so that there isn't an infinite number of bullets and so that the player can keep track of it and finally at the bottom of the HUD is a bar where the rocket ammo is going to go into which will be the most powerful weapon the player will have access to. Compared to all of the other HUD's that I have showed this one has everything I need to show without going overboard in the details and also misses out on all the unnecessary data such as grenades.

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