I have created and textured multiple different objects from 3ds max and placed them into my unity game level. The items that I have created are...
1. A Bridge - this was later taken back out because it did not make sense inside of the level.
2. A Telescope - this was added to the end of the level so show that it was on top of a building and more suited towards being a lookout for the enemies.
3. A Parachute - this was so that the players know how they came to the island.
4. Sentry Tower - this was used as a lookout point for the robots.
5. Laser Gate - this is used to bar entry to the final area where the enemy base is.
6. Satellite Dish - used to detect where the enemy is coming from (owned by the enemy), mostly just a prop and has no effect in the game.
7. Hanging Rope - this is attached to the bottom of some of the sentry towers to show what happens to humans who invade. Mostly a prop with no affect in game.
8. Skeleton - a prop that was attached to the Hanging rope but was later taken out when it gave of an ugly appearance.
9. Abandoned boat - a prop that was made to show that humans were invading the island and swimming to shore using stealth maneouvers, they didn't make it so the boats stayed where they are.
10. Destroyed boats - this prop was for the original humans who tried invading with the boats all the way into the island. they were destroyed by the enemies rockets.
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